Forest Campfire - UE4 Lighting Design
Environment made completely in UE4. Including lighting and grade. 3D Models are a mix of Megascans, Turbo Squid and CG
trader assets.
I drew up a forest environment in Pro create, which had a small campfire and sleeping bag. The idea behind this would be a game where you play as someone who is in enemy territory and you are hiding in the forest. I then went and started grabbing references online of dim lit forest. Started creating a forest in UE4 using most assets from megascans. I then started with the lighting creating the moonlit forest. I used a mix of dynamic spot lights and god ray assets from UE4 to create rays through the tree's. All lighting is dynamic. I added the faint orange glow from the fire. I think next time I would go ahead and apply a blueprint to the lighting around the fire to flicker. I applied a cold grade over the top to achieve a foggy, chilly ambience which went well with the original concept of hiding in the woods.
Forest Campfire - Video UE4 Lighting Design