Website powered by

TimeSplitters Rewind UE4 - Compound Lighting

I have been working with the Timesplitters rewind team as a Lighting artist. Here are some of my WIP's so far for the Compound map.

The map uses Dynamic, emissive and pre baked lighting. I tried reducing the amount of volumetric fog on this map by only using static volumetric fog. This map also uses a custom sky sphere that I painted in photoshop using several HDRI images, which I graded to night. I played around with the environment diffuse to create more light and colour bounce. I am also using dynamic mesh fields multiplied with screen space AO. I tried to focus on creating clear warm and cold sections for the exterior. The interior is still in progress so will post update soon.

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting

Lighting and Colour grade

Lighting and Colour grade

Detail Lighting

Detail Lighting